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YuseiSigner
17 August 2012YuseiSigner published created card
Rose, Majestic Dragonknight

Rose, Majestic Dragonknight

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Warrior
Attribute: Fire
Rank: 4
Attack: 2500
Defence: 2000
Text:
2 level 4 monsters Once per turn, you can remove 1 Overlay unit from this card to have this ard gain 100 ATK for each Dragon-type monster in your Graveyard. If the unit removed was originally Dragon or Warrior-type monster, this card gains 200 ATK for each instead. When this card inflicts battle damage to your opponent, inflict 100 damage to your opponent for each Dragon-type monster in your Graveyard.
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countmontecristo   4 May  
great creation as always
YuseiSigner
17 August 2012YuseiSigner published created card
Sacred Star Dragon

Sacred Star Dragon

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Light
Level: 8
Attack: 2500
Defence: 2000
Text:
Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle, gain Life Points equal to its Level x200. When a card effect is activated that destroys or banishes card(s) on the field, you can banish this card; negate the activation of that card and return it to the deck. If this card is banished by this effect, Special summon it during your next Standby phase.
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Flamvell Fighter   6 February 2012  
Cool
YuseiSigner
17 August 2012YuseiSigner published created card
Elemental Dragon of Crystals

Elemental Dragon of Crystals

Type: Monster
Type I: Effect
Type II: Dragon
Attribute: Light
Level: 4
Attack: 1700
Defence: 1000
Text:
When you control "Elemental Dragon" and this card, you can declare 1 Attribute; this card becomes that Attribute.
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YuseiSigner
11 August 2012YuseiSigner published created card
Thunder Dragon of Eternity

Thunder Dragon of Eternity

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Wind
Level: 6
Attack: 2200
Defence: 2200
Text:
Tuner + 1 or more non-Tuner "Eternity" monsters Each time card your opponent controls is destroyed, place 1 Eternal counter on "Altar of Eternity" you control for each card destroyed. When 5 or more Eternal counters are put due to this card's effect, you can Tribute this card; destroy all monsters your opponent controls.
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YuseiSigner
10 August 2012YuseiSigner published created card
Star Keeper Dragon

Star Keeper Dragon

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Light
Level: 12
Attack: 4500
Defence: 3800
Text:
"Stardust Paladin" + "Stardust Dragon" This card cannot be Special summoned except by Synchro summon. Once per turn, you can negate activation of Spell/Trap card OR summon of a monster and destroy that card. Neither player can activate effects of Spell/Trap cards that destroys card(s) on the field. When this card leaves the field, you can Special summon 1 "Stardust Dragon" from your Graveyard.
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YuseiSigner
10 August 2012YuseiSigner published created card
Clustering Hopes

Clustering Hopes

Type: Spell
Spell type: Quick-Play
Text:
Activate when you control 2 level 7 or higher Dragon-type Synchro monster, including at least 1 "Stardust Dragon" or "Shooting Star Dragon", and 1 non-Synchro Tuner monster. Send them all to the Graveyard, pay half of your Life points and Special summon 1 "Shooting Quasar Dragon" from your Extra deck, ignoring the Summoning conditions (this Special summon is treated as Synchro summon with 1 non-Tuner monster). During your 2nd End phase after this card's activation, return "Shooting Quasar Dragon" you control to Extra deck ("Shooting Star Dragon is not summoned via its effect) and Special summon 1 "Stardust Dragon" from your Graveyard.
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countmontecristo   1 January  
waw yusei u made awsome card ...
YuseiSigner
19 June 2012YuseiSigner published a blog record

Yusei's Card of the Week: Lightpulsar Dragon

So, next CotW is here. I finally got 2nd " Collide" structure deck, so i could finish my Chaos deck (and I'm constantly overwhelming my friend with it, lol. She truly LOVES that deck when I summon 3 near-3000 ATK in 1 turn). So I can tell you something about great addition to this deck introduced in named Structure - Pulsar .


Lightpulsar and Darkflare are two new "bosses" of Chaos . Darkflare is nice too, but his is quite situational. Pulsar works anywhere, anytime when you have Graveyard filled with and . Let's take a closer look.
Summoning
Pulsar can be easily summoned via REDMD or another -summoning cards, but we'll examine his that allows him to summon himself. When in hand, he can be Special summoned by banishing Chaos duo (1 and 1 ) from Graveyard. You can banish low-level commonly used in this deck (, etc.) that you won't need anymore, or strong like REDMD or Galaxy-Eyes only to bring them back using D.D.R. If you summon REDMD, you can easily summon 4 in same turn - SS Pulsar, SS REDMD, SS using REDMD and you still have free summon. With little help from , this can easily result in OTK, I pulled it today (about 11,000 damage).  And if opponent manages to defeat Pulsar, he can be summoned back by discarding another Chaos duo from hand. Looks like big cost? Maybe in different deck. Chaos focuses on Graveyard, so you can get rid of 2 high-level that will only spam your hand and can be later summoned from Graveyard. This can help you to unleash even greater destruction. 
- Good ways to spam Graveyard with
* - Dumps 5 and (after a little delay) you'll have super-strong 5000-ATK Five God as welcome bonus.
* Lavalval Chain (DN only) - by eating Overlay unit, it instantly dumps 1 straight to graveyard. 
* - sends 1 from hand and 1 from deck to Graveyard. Banishes 1 card in opponent's Graveyard as bonus.
Abilities
Pulsar can Summon 1 level 5 or higher from Graveyard when he's sent to Graveyard from the . Ideal target is REDMD, of course. Pulsar's twin Darkflare is also valid target. If you managed to summon Red Daemon's , you can take it back. This ability is good because it won't leave empty (well, if you have valid target in Graveyard) when opponent makes counterattack aganist you. And if you summon REDMD, you can bring Pulsar immeditaly back. Another welcome ability of this card. But remember, it works only when he's sent from the , so you can't summon 3x REDMD like a boss when you dump 3 Pulsars with . This will only make dope  out of you. But it activates when Pulsar is used as or Tributed.
Stats
2500 - very good indeed for level 6 , and so easily summonable. This is as much as (but their abilities just can't be compared - Stardust's protecting ability is superior). And because Chaos consist about 80% of (save for Lady of , / and some Extra deck ), you can give it nice boost (3300). And if any of in your Graveyard are not , you can simply banish them for another Pulsar/Darkflare. Pulsar also works with
Summary
That weird mixes Lightsworn/ are not synonyme for "Chaos" anymore. There comes new era of Chaos - and together in perfect harmony. Try to unleash them by summoning army of them in just one turn and watch they ruins opponent's defense and lowers Life Points. is one of the generals in this deck.
Summoning: 8/10
Abilities: 8/10
Splashablity: 6/10
Stats: 8/10
Artwork: 8/10
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YuseiSigner
13 June 2012YuseiSigner published created card
Photon Shockwave

Photon Shockwave

Type: Spell
Spell type: Quick-Play
Text:
Activate if you control face-up Level/Rank 5 or higher "Photon" monster. Special summon 2 "Photon" monsters from your Graveyard. If you Special summon 2 monster with same name, you can select 1 monster you control; Level of both monsters you summoned becomes the same as Level of the selected monster.
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YuseiSigner
2 June 2012YuseiSigner published created card
Blackwing - Spatha the Blood Moon

Blackwing - Spatha the Blood Moon

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Winged-Beast
Attribute: Dark
Rank: 4
Attack: 2200
Defence: 1200
Text:
2 level 4 "Blackwing" monsters All "Blackwing" monsters you control gain 200 ATK for each Overlay unit on this card. Once per turn, you can remove 1 Overlay unit from this card; Special summon 1 "Blackwing" monster from your Graveyard. Its effect(s) is negated. Each time you use effect of Spell/Trap card that mentions "Blackwing" card(s) in its effect, you can select 1 level 4 "Blackwing" monster in your Graveyard, and attach it to this card as an Overlay unit.
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YuseiSigner
1 May 2012YuseiSigner published created card
Katrin the Crimson Dragonknight

Katrin the Crimson Dragonknight

Type: Monster
Type I: Effect
Type II: Warrior
Attribute: Fire
Level: 4
Attack: 1700
Defence: 1500
Text:
When this card is Normal summoned, you can Special summon 1 level 4 or lower Dragon or Warrior-type monster from your Graveyard in defense position. When this card is used for Synchro summon of Dragon-type Synchro monster, you can banish this card from your Graveyard; your opponent cannot activate cards or effects in response to Synchro summon of that monster.
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YuseiSigner
29 April 2012YuseiSigner published created card
Crimson Evocator Dragon

Crimson Evocator Dragon

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Dragon
Attribute: Fire
Rank: 4
Attack: 2800
Defence: 1500
Text:
3 level 4 monsters While this card has Overlay unit attached, all Gemini monsters you control are treated as Effect monsters and gains its effect(s). Once per turn, you can remove 1 Overlay unit from this card; Special summon 1 level 6 or lower Normal monster from your Graveyard. When this card leaves the field, you can Special summon 1 Gemini monster from your Graveyard OR add 1 card with "Gemini" or "Supervise" in its name from your graveyard to your hand.
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YuseiSigner
25 April 2012YuseiSigner published created card
Cursed Stardust Dragon

Cursed Stardust Dragon

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Dark
Level: 8
Attack: 2500
Defence: 2000
Text:
1 DARK Tuner + 1 or more non-Tuner DARK monsters When effect of Spell, Trap, or Effect monster's effect is activated that will negate activation of your card or effect, you can banish this card; negate its activation and destroy it. When this card is banished this way, you can Special summon this card from banished zone during the End phase.
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YuseiSigner
14 April 2012YuseiSigner published created card
Chaos Overlord Dragon -Traveller between Life and

Chaos Overlord Dragon -Traveller between Life and

Type: Monster
Type I: Effect
Type II: Dragon
Attribute: Dark
Level: 12
Attack: 4000
Defence: 4000
Text:
This card is also treated as LIGHT. This card cannot be Normal summoned or Set. This card cannot be Special summoned except by banishing 3 LIGHT and 3 DARK monsters: 1 of each from your hand, 1 of each from your side of the field and 1 of each from your Graveyard. When this card is Summoned, send all cards on the field, except this card, and 2 random cards from each player's hand to Graveyard. This card cannot attack the turn it's Summoned.
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YuseiSigner   14 April 2012  
Chaos Emperor now 63,2% less broken :)
YuseiSigner
14 April 2012YuseiSigner published created card
La Nova Anima - Ignis

La Nova Anima - Ignis

Type: Monster
Type I: Effect
Type II: Pyro
Attribute: Fire
Level: 8
Attack: 2600
Defence: 2100
Text:
This card cannot be Normal summoned or Set. This card cannot be Special summoned except from hand or Graveyard by controlling "La Secunda Anima - Ignis". If you don't control it, this card is destroyed. Once per turn, you can target 1 monster on the field; inflict damage to your opponent equal to half of that monster's ATK. When this card destroys an opponent's monster by battle, inflict damage to your opponent equal to that monster's Level x300. When this card leaves the field, activate 1 "La Tetria Anima - Arma" from your Hand or Deck.
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YuseiSigner
11 April 2012YuseiSigner published created card
Sacred Star - Celestial Ancient Dragon

Sacred Star - Celestial Ancient Dragon

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Light
Level: 12
Attack: 4000
Defence: 4000
Text:
"Sacred Star Dragon" + 2 Synchro or Exceed monsters This card can only be Synchro summoned by Tuning above Synchro material monsters (Tuners and matching Levels are not applied). Once per turn, this card cannot be destroyed by effects of Effect monsters. Once per turn, you can negate activation of Spell/Trap card and destroy it. Each time Spell/Trap card is activated (even if negated), place 1 Celestial counter on this card. When there are 10 or more Celestial counters on this card, you can remove them; reduce this card's ATK by 1000 and send all cards your opponent controls to Graveyard.
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countmontecristo   14 June 2012  
its pretty powerful ...anyway its great card bro
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Brawler_1337   31 May 2012  
Seems pretty powerful. Don't know if this is broken or not, considering Quasar is pretty equally powerful. Artwork's definitely awesome, regardless. Kudos to your GF.
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Natadishikun   11 April 2012  
That pic is amazing! And nice work on the background. I can sort of draw, but that puts my little manga drawings to shame.
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YuseiSigner   1 April 2012  
And 'bout that girlfriend.... She's VERY GOOD friend, more like a sister than actual love interest/crush, so don't mess up guys :)
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YuseiSigner   1 April 2012  
Yes, she drew that :)
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darkbribe777   26 March 2012  
only shit!! she drew that!!
WHY AM I SINGEL!!!!!!!! O.O
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YuseiSigner   20 March 2012  
Image done by my girlfriend (she's totally awesome, isn't she?)
Image background done by me
YuseiSigner
6 April 2012YuseiSigner published created card
Elemental Seal

Elemental Seal

Type: Spell
Spell type: Continuous
Text:
Once per turn, you can select 1 monster on the field and declare 1 Attribute, except DIVINE; the selected monster becomes that Attribute. When this card is sent to the Graveyard, you can Special summon 1 "Elemental Dragon" Synchro or Fusion monster from your Graveyard.
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YuseiSigner
5 April 2012YuseiSigner published a blog record

Yusei's Card of the Day 5.4.2012 - Phoenix Gearfried

(or Dual in Japanese) debuted long ago in GX era, but never been so popular and they were used more like support to various decks (Neos Aillus, ). But they experienced great comeback with release of Structure Deck: and with support from . And even so, aren't so popular. Today I will introduce the strongest introduced in - .



With 2800 ATK and his (when unlocked), Gearfried is the strongest of the - maybe tied with introduced in . With ' Graveyard swarming abilities, he is not so hard to summon and (once unlocked) his abilities are quite formidable.
Summoning
Easiest way to summon Phoenix is from the Graveyard, so 1st step is to send him there. You can discard him with to fuse Superalloy Raptinius (another strong support) or discard him for cost of (another strong support). Or he can be sent straight from deck to graveyard using and draw extra card.
So 1st step done - Phoenix in Graveyard. And now - how to revive it? We can use basic revival cards like or CotH. But are great in reviving from Graveyard. You can use ro revive him and unlock his at once. Or he can be summoned with of or . Or you can use his trait as he is treated as in Graveyard - or Soul Ressurection are good choices.
Abilities
Gearfried is , so you need to summon him again once he's summoned - basically waste of summon in for strong- . This can be skipped by Summoning Gearfried with or , of or simply equipping him with . Now we examine his once unlocked.
First is the best - Special summoning each time opponent activates a card, so opponent must choose: use freely and let you build huge army of ( or are unwelcome surprise) or to don't use at all - whatever he/she chooses, it will be advantage for you. You can then use revived for quick Exceed summon or, if you revive , summon (another easy way to summon in this deck is , just for information).
Second is a bit more situational - send card you control to Graveyard to negate activation of / that targets a you control. decks runs mandatory 3 , other options are (very nice ATK-boost) or some splashable like . Remember, they don't have to be equipped straight to Phoenix, you only have to control that card. Use it to negate cards like - remember, they must TARGET, so it won't work aganist or .
Stats
2800 is really nice ATK for easy-summonable . It can be further booster by - this way he'll have 3500 ATK, or use to boost him for 800 for each you control - minimally 3600, maximally 6800 - this can benefit from Phoenix's reviving ability.
Summary
Playablity: 8/10
Stats: 8/10
Artwork: 9/10
are good deck for beginners, as most cards are in SD: and other cards are mostly cheap and not very . And even pros can try it out: forget about Dino-Rabbits, Inzecters or other trashy meta-decks, try something new! aren't as bad and slow as they seems - there is little disadvantage in unlocking their abilities, but their summoning using , or is really fast-paced and can bring out or Exceeds with ease.
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YuseiSigner
5 April 2012YuseiSigner published created card
Elemental Dragon Golden Overlord

Elemental Dragon Golden Overlord

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Dragon
Attribute: Light
Rank: 7
Attack: 3000
Defence: 2500
Text:
2 level 7 "Elemental Dragon" Synchro monsters This card is also treated as DARK, FIRE, WIND, WATER and EARTH. Once per turn, you can remove 1 Overlay unit from this card; destroy all monsters your opponent controls with Attribute other than Attribute of Overlay unit removed. Then, you can Special summon 1 "Elemental Dragon" from your hand, Deck or Graveyard. Once per turn, you can banish 1 Dragon-type monsters from your Graveyard; destroy all face-up OR face-down Spell/Trap cards your opponent controls.
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YuseiSigner
1 April 2012YuseiSigner published a blog record

Yusei's Card of the Day 1.4.2012 - Blast Sphere

Happy April Fool's Day everyone!
As you all know, April Fool's Day is for pulling pranks on your friends. And today's card will be sort of duelistic prank, quietly Set into zone and waiting for its time to EXPLODE!

(Sphere Bomb - Sphere Time Explosive)

This card is just a bomb who attaches to opponent's . When only equipped, it seems quiet, but real riot comes with next turn's Standby phase.
Summoning
Any other way to Summon this card except Setting is pointless because of its ability similar to Flip . Just don't add it to hand via so you have to reveal it, so it will not be that surprise and opponent might be careful.
Abilities
And there is 's ability - when attacked, it attaches to who attacked. And during next turn's Standby phase, it explodes along with that bomb is attached to, and inflict damage equal to ATK of unlucky . There can attack a with 1500 ATK, and damage woudn't be so great. But imagine attacking Collosal Fighter or even Five God . In these cases, explosion can be that strong to end it all. It's that kind of surprise that can turn Duel all around, like . But is better in way it also destroys a , so victim will end with strong devastated and low Life points. But there are some ways how to get rid of - remove from before the crucial Standby phase - this can be done by Tributing or using as /Exceed material. This is the biggest , because your precious Sphere will not take any and opponent will end with even stronger . It can be also destroyed by MST or similar S/T destroying cards or returned to hand by Brionac (but this is only temportary solution). But if it explodes succesfully, it will be great advantage of you.
Stats
1400/1400 - so-so stats, but they are used very rarely because bomb will attach to before these stats are applied, so this card will apply its stats only if its hidden ability is somewhat backfired (Battle Position-changing cards). And if so, use to at least turn it into 2800-ATK. 
Summary
Definitely try to run this card in some of your decks - it's worth it. It's nice surprise that can turn duel at your advantage - if you catch opponent unprepared, results will be fatal. Or just try to use it today as April Fool's joke :)
Playablity: 9/10
Stats: 6/10
Atrwork: 7/10

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Bahamut   2 April 2012  
I believe every deck that runs should at least have 1 of these. This is a good game-changer in casual duels as well.
YuseiSigner
29 March 2012YuseiSigner published created card
Sacred Star - Hope Dragon

Sacred Star - Hope Dragon

Type: Monster
Type I: Effect
Monster Type: Synchro
Type II: Dragon
Attribute: Light
Level: 10
Attack: 3300
Defence: 2500
Text:
1 Rank 4 Exceed monster + "Sacred Star Dragon" This card can only be Synchro summoned by Tuning listed Exceed monster with listed Synchro monster (Tuners and matching Levels are not applied). Once per turn, you can negate effect of Spell/Trap card or effect monster's effect that removes monster(s) from the field, and return it to the deck. If you do, your opponent draws 1 card. When this card destroys a monster by battle, you can activate 1 of these effects: ° Gain Life points equal to destroyed monster's Level x300 ° Draw 1 card
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