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Karasu
30 October 2011Karasu published created card
Fire Breathing Dragon

Fire Breathing Dragon

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Pyro
Attribute: Fire
Rank: 4
Attack: 2200
Defence: 1800
Text:
2 Level 4 monsters All Pyro-type monsters gain 800 ATK. Once per turn: You can detach 1 Xyz Material from this card to deal 800 damage to your opponent life points. If this card has no Xyz Materials, it cannot attack.
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22James22   16 January 2012  
Nice card remember you need a space between 2 level 4 and the .
Karasu
30 October 2011Karasu published created card
Ice Barrier Dragon

Ice Barrier Dragon

Type: Monster
Type I: Effect
Type II: Aqua
Attribute: Water
Level: 3
Attack: 800
Defence: 500
Text:
All Ice Barrier monsters gain 500 ATK and DEF. When this cards is removed from the field, select one Ice Barrier monster from your deck and add it to your hand.
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TheWhiteWolves   17 December 2011  
nice card, if it was level 2 you could have combined it with and make it have 2500 ATK
Karasu
29 October 2011Karasu published an article

The Story of a Great Come Backl (a.k.a. Black Luster Soldier - Envoy of the Beginning)



You saw it coming. Hot off the Forbidden List, today we're going to be talking about the most hyped card of the September 2011 format so far - ""!


An infamous , "" first debuted all the way back in , and what an invasion it was. Along with its equally infamous partner, "", this card was known as one of the pioneers of the annual Forbidden and Limited List, hitting Forbidden status in September 2005, where it would remain till the end of the game...

... That is, so we thought, until September 2011 rolled around. Whether you guessed it from an eyebrow-raising Gold Series 4 reprint, or were shocked beyond belief, prepare for the beginning of a metagame centralized around this Envoy.

Firstly, let's take a look at why this card is held in such high regard: "
" is a , bolstering a massive 3000 ATK and 2500 DEF. Being at the forefront of the Chaos standard, this is Special Summoned by banishing 1 and 1 in your Graveyard, making throwing this 3000 ATK beatstick onto the board a simple feat.

But it doesn't end there! The first of "
"'s two devastating , similar to the more widely familiar "", is the power to banish any on the , once per turn! Unlike "", this card can banish a that's face-up OR face-down, preventing "" or "" from escaping its fury. Its second allows it to strike twice each time it destroys a , making each attack from this behemoth a dangerous one!

Let's look at how this card is shaping the current game. With the addition of "" to the TCG, this card becomes easier than ever to summon in virtually any Deck. By splashing 3 "Tour Guides" and a "" into a Deck that runs the popular "", this card is set-up just by drawing into 1 card.

"Lightsworn" Decks have once again risen up, with the Unlimiting of boss "", and Semi-Limiting of "" - "
" now grants this destructive archetype a minimum of 4 3000 ATKers that can easily be brought to the . YCS favorite archetype "Agents" have also changed their strategy to accommodate this , now opting to run "T.G." or "Tour Guide" builds to boost their count, while join the sea of Decks adapting to utilize this card.

The myraid of various tricks that can be performed with this card including the ability to tear through with "", followed by a painful boosted direct attack makes the summoning of "
" one of the most dreaded things to face down this format. If you can't this card, you sure as hell better be running it!

This article uses material from the "" article on the Yu-Gi-Oh! Wikia at Wikia and is licensed under the Creative Attribution-Share Alike License.
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Karasu
29 October 2011Karasu published an article

Archlord Kristya - One Fairy To Rule Them All



Special Summons! By now, they are the key to success of many Decks. With the advent of , many Decks focus exclusively on their ability to Summon - if something locks them out of their Summons, or Special Summons in general, then they are often beaten right away. When that something is a Level 8 with 2800 ATK and the ability to come back right after you get rid of it, they are toast. Ladies and gentlemen, we proudly present "", the card you definitely don't want to see on your opponent's side of the .

"" has not one, not two, not even three noteworthy - it has a grand total of four. First of all, you can Special Summon it by having exactly four Fairies in your Graveyard. This makes its Summon fairly easy - many Fairies like "", "", and "" can dump themselves into the Graveyard with ease. Of course, "Kristya" doesn't have to be Special Summoned by this - you can use "" or "" to Special Summon it, or even Tribute Summon it. You will want to use its , though, because if it is Special Summoned by its own , you can return one of those Fairies to your hand! One obvious choice would be the aforementioned "", which allows this card to power over anything, including on- . That 4000 ATK "" isn't so powerful now, is it?

Third is the most powerful of this card, the one most dreaded by duelists - "Neither player can Special Summon ". It is a "" with 2800 ATK! Sorry, but it looks like the that you would be using to take out this huge threat - "", "", "", and others - are just going to be useless. And not much that is Summoned can deal with it either. Finally, whenever it would go from the to the Graveyard, it returns to the top of your Deck instead. Meaning that even if your opponent uses "" or "" to deal with "", it will be back next turn - and this time your opponent will have even less ways to stop it.

So, the is, where do you put this powerful card? Well, it can fit into a couple decks, one being a deck, and the other being Lightsworns. It seems counterintuitive, as "Lightsworns" rely on Special Summons with "Wulf", "Lumina", and "". The trick here is to Summon "Kristya" after you make those special summons, ensuring your opponent cannot with their own. It is a strategy that has been in use for a while - Tele-DAD and Cat decks often Main or Side Decked "" in their heyday. With Lightsworns, it is even better, because that "" now has 2800 ATK and itself. And with many Fairies being used in "Lightsworns", such as "Celestia", "", and the TCG-exclusive "", it is easy to Summon. Otherwise, you can build a Deck based around "" itself - using cards like "" and "" to thin the Deck and fill the Graveyard for "Kristya's" summon.

So, how do you get rid of ""? There's really only one good answer - remove it from play. Use "" to get it as soon as it enters the , or "" to remove it while it's on the . Alternatively, you can negate the Special Summon with cards like "", "", or "". This prevents it from hitting the , so it won't be able to itself. You can even use "" to control the number of Fairies in your opponent's Graveyard, preventing it from special summoning itself. You will want to have at least one of these options in your Main Deck or Side Deck, because "" can tear through most Decks out there, and stopping it will be a priority.

This article uses material from the "" article on the Yu-Gi-Oh! Wikia at Wikia and is licensed under the Creative Attribution-Share Alike License.
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Karasu
14 October 2011Karasu published created card
Evil Pumpkin

Evil Pumpkin

Type: Trap
Trap type: Normal
Text:
Activate only when you have no monster cards on the field. Special summon Plant-Type monster from your hand, deck, or graveyard.
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