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DB1-EN078 Mirror Wall Yu-Gi-Oh! Card

DB1-EN078 Mirror Wall Common Yu-Gi-Oh! Card YuGiOh
Type: Trap
Trap type: Continuous
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price DB1-EN078 Mirror Wall YuGiCo.com
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Unlimited Common Yu-gi-oh card price DB1-EN078 Mirror Wall Unlimited Edition Common YuGiCo.com

Last updated:
05/11/2013 00:00:00

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Rulings
Rulings for Mirror Wall Yu-gi-oh! Card


Card text

Halve the ATK of all your opponent's attacking . Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.


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TCG Play Status for Mirror Wall Yu-Gi-Oh! Card

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Rulings for Mirror WallYu-gi-oh! Card

If "" is already face-up on the when a declares an attack, "" reduces the ATK of the attacking by half when the attack is declared.

If "" is activated during an attack (including during the Damage Step), then it reduces the ATK of the attacking when "" resolves. (Even though "" normally reduces the attack by half when the attack is declared, it will still reduce the attack by half if you activate it after the attack is declared.)

If "" halves the ATK of a , it remains halved as long as "" remains face-up on the . If "" is removed from the , the ATK of the is restored.

If a attacks twice (over 2 turns, or if "" attacks twice in a row, etc.), its ATK is still only reduced by half once. So "" will have 1500 ATK for both of its attacks, for example.

If you have 2 copies of "", and a attacks, its ATK is one-quarter. So "" would have 750 ATK, for example. If 1 of the "" copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.)

You can activate "" during the Damage Step before damage calculation.

The of "" does not target.

"" will have no on "".


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Play tips for this YuGiOh Card

  • Consider using this card in place of , as even if you only use it for a single turn, it will affect all of your opponent's that attack. However, keep in mind that this card can be destroyed by , preventing the altogether.
    • It would be considered a great idea to activate this card on your opponent during their Damage Step. Only and cards that alter ATK or DEF can be activited. Thus, a couldn't be chained to it. However, this card can be destroyed by and other cards like it before your opponent does battle and, as said above, preventing the altogether.
  • This card works well when your opponent attacks cards such as and . Your opponent's will likely be destroyed, allowing your cards' to activate.
  • If you do the aforementioned tip, let be destroyed during your next Standby Phase. The of those should be enough for you to gain card advantage without relying on halving your opponent's strength.
  • This card works well against . Your opponent will likely attack into it, planning to use it's , but since it doesn't destroy a card on the , 's can't negate it. Also, it's ATK will be cut to 1250, which is low enough for almost any to destroy.
  • This also works well against decks using . If your opponent controls any other , they either have to attack into this card (which will result in their attack being halved, or, more likely than not, be destroyed by your ) or be destroyed at the end phase.
  • In Team Dueling Rules, this card is considerably more powerful; since you only need to pay during your OWN Standby Phase, and not your partner's, you can keep this card on the for twice as long without paying any life points.
  • Use this card combined with , this way your opponent must attack your (s), if he/she doesn´t, his/her will be destroyed anyway.
  • This card is particularly useful in a deck featuring . This card can be saved until you have Uria in your hand or activate it and destroy during your next turn in order to give Uria another 1000 Attack when he hits the .

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