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HA05 - Hidden Arsenal 5
LCGX - Legendary Collection 2: The Duel Academy Years
LC02 - Legendary Collection 2: The Duel Academy Years

DCR-000 Vampire Lord Yu-Gi-Oh! Card

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DCR-000 Vampire Lord Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Type II: Zombie
Attribute: Dark
Level: 5
Attack: 2000
Defence: 1500
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price DCR-000 Vampire Lord YuGiCo.com
prices for all editions
Edition Rarity Guide price
1st Secret Rare Yu-gi-oh card price DCR-000 Vampire Lord 1st Edition Secret Rare YuGiCo.com
Unlimited Secret Rare Yu-gi-oh card price DCR-000 Vampire Lord Unlimited Edition Secret Rare YuGiCo.com

Last updated:
02/04/2012 00:00:00

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Rulings
Rulings for Vampire Lord Yu-gi-oh! Card


Card text

Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.


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TCG Play Status for Vampire Lord Yu-Gi-Oh! Card

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Rulings for Vampire LordYu-gi-oh! Card

Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.

Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be "destroyed and sent to YOUR Graveyard".

When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him.

If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect "Horn of Heaven" or "Solemn Judgment" cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in "this is how you Summon this monster" effect.

When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase.

When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is "sent to the Graveyard", he will not be Special Summoned by his own effect because he was not "destroyed".

If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon's Lawbook or Gamble, Vampire Lord won't be Special Summoned, not even on the following Standby Phase.

If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won't be Special Summoned.

If Vampire Lord is destroyed and sent to the Graveyard by your opponent's card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.

You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent's card effect.

Vampire Lord is Special Summoned to your side of the field; you cannot Special Summon him to your opponent's side of the field.

When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won't be Special Summoned because it was destroyed by your card effect, not by your opponent's.

If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won't be Special Summoned because the owner did not control him.

When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with "Royal Oppression". Since the effect of "Vampire Lord" activates in the Graveyard, "Vampire Lord" is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again.

If Vampire Lord is destroyed while equipped to Relinquished, he won't be Special Summoned, no matter who controls him or who destroyed him.

If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect.

Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play.

When Vampire Lord is Summoned while your opponent's Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords' effect and won't be Special Summoned.

When your opponent doesn't have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent's Deck to confirm it.

It is the controller of Vampire Lord, not necessarily the owner, that names a card type.

When you name "Spell" for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.

Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord's effect.


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Play tips for this YuGiOh Card

  • This card can be searched via Witch of the Black Forest and Pyramid Turtle.
  • The Special Summon effect of this card can be used to gain extra advantage, for example if combined with Card of Safe Return.
  • Vampire Lord is a very useful card, because it can be Special Summoned back to the field when it was destroyed by one of your opponent's card effects, such as Smashing Ground, Exiled Force or Mirror Force. Be wary, though, as it can be destroyed by monsters with higher ATK, and returned to your hand or the deck with cards such as Compulsory Evacuation Device and Phoenix Wing Wind Blast.
  • When using Vampire Lord's effect, the safest bet is to get your opponent to discard Traps since they are the hardest to recover from the Graveyard. Monsters are almost never a good idea as many decks are designed to make use of cards in the Graveyard; however, you can combo Book of Life afterward to remove the monster your opponent sent and put them at a disadvantage.
  • Be aware if you're playing against another Zombie Deck when you call Monster, especially if the opponent has a Despair from the Dark.
  • If you're playing against a Lightsworn Deck don't call Monster because your opponent will select Wulf, Lightsworn Beast, who has 100 ATK more than Vampire Lord and will be Special Summoned. Also, don't call Spell if your opponent controls Lightsworn monsters because he can select Lightsworn Sabre, equipping it on one of those monsters.
  • If your opponent has a monster with higher ATK (such as Cyber Dragon), set Rush Recklessly or Shrink and activate them during the Damage Step to destroy that Monster and to force the opponent to discard from their deck.
  • Combine it with Evil Eye of Coercion so your opponent still sends a Monster Card Spell Card, or Trap Card to the Graveyard.
  • Using Mist Body with Vampire Lord would only force your opponent to destroy Vampire Lord with card effects.
  • Equip Vampire Lord with Metalsilver Armor to ensure that it will be the monster destroyed by any of your opponent's monster-destroying effects.
  • If you keep selecting monsters, your opponent will run out, and it will be harder to defend against you. You could also select Spells or Traps over and over to deplete 1 category of card, which can be interesting.
  • Vampire Lord works well in an Inca deck, mainly because he's Level 5 and can be easily used as Synchro Material, plus he Special Summons himself from the Graveyard, which is the main focus of the Incas.
  • Equip this card with Shooting Star Bow - Ceal to decrease its attack to 1000 but able to attack directly,then equip this card with Heart of Clear Water to prevent it from being destroyed.
  • If you use a combination of Ojama Trio and Battle Mania, you can do 6000 points of damage and get rid of 3 cards.

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