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HA05 - Hidden Arsenal 5
LCGX - Legendary Collection 2: The Duel Academy Years
LC02 - Legendary Collection 2: The Duel Academy Years

DCR-017 Dark Flare Knight Yu-Gi-Oh! Card

DCR-017 Dark Flare Knight Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Monster Type: Fusion
Type II: Warrior
Attribute: Dark
Level: 6
Attack: 2200
Defence: 800
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price DCR-017 Dark Flare Knight YuGiCo.com
prices for all editions
Edition Rarity Guide price
1st Super Rare Yu-gi-oh card price DCR-017 Dark Flare Knight 1st Edition Super Rare YuGiCo.com
Unlimited Super Rare Yu-gi-oh card price DCR-017 Dark Flare Knight Unlimited Edition Super Rare YuGiCo.com

Last updated:
02/04/2012 00:00:00

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Rulings
Rulings for Dark Flare Knight Yu-gi-oh! Card


Card text

"Dark Magician" + "Flame Swordsman". Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.


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TCG Play Status for Dark Flare Knight Yu-Gi-Oh! Card

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Rulings for Dark Flare KnightYu-gi-oh! Card

The "damage" referred to by "Dark Flare Knight" is Battle Damage.


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Play tips for this YuGiOh Card

  • The quickest way to get this card out is to use The Dark - Hex-Sealed Fusion in combination with Instant Fusion.
  • This card can be Special Summoned with Cyber-Stein, Summoner of Illusions, Magical Scientist and Metamorphosis.
  • If you have Dark Magician on the field, you can summon the The Dark - Hex-Sealed Fusion and use its ability to special summon this card without Polymerization.
  • You can use King of the Swamp or other Fusion Substitute Monsters to substitute for Flame Swordsman.
  • You can use Instant Fusion to quickly get out Flame Swordsman while you have Dark Magician on the field to accelerate the summoning of this card.
  • You can equip it with Shooting Star Bow - Ceal which makes it lose 1000 ATK points but it can attack directly and then equip it with Heart of Clear Water, which only works on monsters with less than 1300 atk points, so it can't be destroyed in battle or by card effects that target.

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