LOD-056 Fiber Jar Yu-Gi-Oh! Card
Card text
FLIP: Both players unite all their respective cards on the
field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.

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Rulings for Fiber JarYu-gi-oh! Card
When this card's effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner's Deck. Fusion Monster Cards in any of these places are returned to the Fusion Deck. Cards removed from play remain removed from play.
When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it has been attacked and destroyed as a result of battle.
If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves.
If your opponent's "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar" is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness.
If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.
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Play tips for this YuGiOh Card
- This card can be very useful to counter the self-milling in a Lightsworn deck.
- This card works good in Burn decks, as the cards are reset, but not the life points.
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