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PGD-095 Barrel Behind the Door Yu-Gi-Oh! Card

PGD-095 Barrel Behind the Door Common Yu-Gi-Oh! Card YuGiOh
Type: Trap
Trap type: Counter
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price PGD-095 Barrel Behind the Door YuGiCo.com
prices for all editions
Edition Rarity Guide price
1st Super Rare Yu-gi-oh card price PGD-095 Barrel Behind the Door 1st Edition Super Rare YuGiCo.com
Unlimited Super Rare Yu-gi-oh card price PGD-095 Barrel Behind the Door Unlimited Edition Super Rare YuGiCo.com

Last updated:
05/18/2013 00:00:00

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Rulings
Rulings for Barrel Behind the Door Yu-gi-oh! Card


Card text

When an that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.


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TCG Play Status for Barrel Behind the Door Yu-Gi-Oh! Card

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Rulings for Barrel Behind the DoorYu-gi-oh! Card

"" can only be activated against an that inflicts damage to YOUR Life Points.

"" can only be activated against DAMAGE. It cannot be activated against costs like "" or "". It cannot be activated against that cause you to lose Life Points like "". It cannot be activated against that switch damage, like another "", because they do not inflict damage, they simply transfer it.

You cannot activate "" against a or Card, an Card, or a Card. So you cannot activate it against "", "", "", or "".

You cannot activate "" against a like "" or "" (even if an like "" is activated while "" is on the ).

You can activate "" against and and Cards, such as "" or "".

You can activate "" against Trigger like "", "", "" (when it inflicts damage, since "" can be activated during the Damage Step because it is a - Card), "" (when discarded), "" (when it inflicts damage), "", "", "" (when it is attacked), "" (when it attacks and destroys a Defense Position and sends it to the Graveyard), "" (when destroyed and sent to the Graveyard), "" (when destroyed), "", "", "", "", and "".

You can activate "" against Ignition like "", "", "", and "".

You can activate "" against Flip like "", "", "", "", and "".

You can activate "" against "". You don't activate "" when the Flip activates, you activate "" when "" activates its during the next Standby Phase to inflict damage.

"" cannot be activated against cards that do not inflict damage when the card resolves, such as "", which inflicts damage later.

You can activate "" against "", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "".

You can activate "" against "". The attack will be negated and the damage transferred to the opponent.

You cannot activate "" against if you don't know for certain that they will inflict damage when the is activated. So you cannot activate it against "", "", "" or "". Your cannot activate "" against "" if all on the are face-down, or if all on the are face-up , but you can activate it against "" if there is at least 1 face-up on the .

You can activate "" during the Damage Step against , such as "", because it is a -.

Remember that the that - are chained to must immediately precede them in the chain. So if you activate "", and intend to chain "" to it, if your opponent chains something in-between (even an unrelated like ""), then you cannot chain "" because "" is no longer the preceding step in the chain.

If one player's "" attacks another "" so that both activating during the Damage Step, they form a chain. If both players control ", only 1 player can chain theirs. The turn player will be able to chain "" to the opponent's "" because it is Step 2 of the chain.

If "" is active, you can activate "" against that would normally cause a Life Point increase, because they inflict damage instead.

If you re-direct damage to your opponent using "", and you have "" on the , then "" inflicts 300 more damage.

For like "" "", and "", where damage is added up, "" re-directs the entire sum of damage.


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