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PTDN-EN050 Spell Chronicle Yu-Gi-Oh! Card

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PTDN-EN050 Spell Chronicle Common Yu-Gi-Oh! Card YuGiOh
Type: Spell
Spell type: Continuous
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price PTDN-EN050 Spell Chronicle YuGiCo.com
prices for all editions
Edition Rarity Guide price
1st Common Yu-gi-oh card price PTDN-EN050 Spell Chronicle 1st Edition Common YuGiCo.com
Unlimited Common Yu-gi-oh card price PTDN-EN050 Spell Chronicle Unlimited Edition Common YuGiCo.com

Last updated:
06/15/2013 00:00:00

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Rulings
Rulings for Spell Chronicle Yu-gi-oh! Card


Card text

Send all cards in your hand to the Graveyard. Select and remove from play 5 or Cards from your Deck. Each time your opponent activates a Card, place 1 Chronicle on this card. You can remove 2 Chronicle from this card to have your opponent select 1 of the cards removed from play with this card's , and add it to your hand. When this card is removed from the , you take 500 damage for each card that is still removed from play due to this card's .


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TCG Play Status for Spell Chronicle Yu-Gi-Oh! Card

Full list of Limited and Forbidden Yu-Gi-Oh! Cards »


Rulings for Spell ChronicleYu-gi-oh! Card

Sending every card in your hand to the Graveyard is a cost to activate "". The 5 or Cards are removed from play when "" resolves.

"" cannot be activated when you have a combined total of 4 or less and Cards remaining in your Deck.

The and Cards are removed from play face-up.

Placing 1 Chronicle onto "" does not start a Chain.

The damage inflicted by "" does not start a Chain.

Adding 1 of the removed from play or Cards to your hand does not target the card to be added to your hand.

When you activate "", it does not gain a Chronicle if a Card is chained to its activation.


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Play tips for this YuGiOh Card

  • Great support if you need to use cards like .
  • Use this card to draw out cards that cannot be drawn by means, like .
  • If you're playing with many Limited Cards, this card will let you draw them out and save them for later—but be sure to save some and that can protect your strategy.
  • Combine this card with to gain 2500 Life Points, this is a good way to the damage you would take if this card is destroyed.
  • Try to activate this card when your hand is almost empty. By doing so, you won't lose so many cards to activate it and the chance of drawing the cards you need increase since five cards has been removed from your Deck.
  • A possible choice used to mill your deck should you need to make it easier to search for some specific cards.
  • This card can be used within Infernity Decks. One activation alone will both empty your hand (which is a necessary objective of Infernity) and will thin your Deck by 5 cards simultaneously.

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