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HA05 - Hidden Arsenal 5
LCGX - Legendary Collection 2: The Duel Academy Years
LC02 - Legendary Collection 2: The Duel Academy Years

SOVR-EN092 Dark Simorgh Yu-Gi-Oh! Card

SOVR-EN092 Dark Simorgh Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Type II: Winged-Beast
Attribute: Dark
Level: 7
Attack: 2700
Defence: 1000
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price SOVR-EN092 Dark Simorgh YuGiCo.com
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1st Secret Rare Yu-gi-oh card price SOVR-EN092 Dark Simorgh 1st Edition Secret Rare YuGiCo.com
Unlimited Secret Rare Yu-gi-oh card price SOVR-EN092 Dark Simorgh Unlimited Edition Secret Rare YuGiCo.com

Last updated:
02/04/2012 00:00:00

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Rulings
Rulings for Dark Simorgh Yu-gi-oh! Card


Card text

While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.


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TCG Play Status for Dark Simorgh Yu-Gi-Oh! Card

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Rulings for Dark SimorghYu-gi-oh! Card

You can Normal Summon "Dark Simorgh."
"Dark Simorgh" prevents your opponent from Setting cards willingly or by a card effect, such as "Scrap-Iron Scarecrow." The effects to Special Summon "Dark Simorgh" start a Chain.
If "Call of the Haunted" is Chained to the activation of "The Shallow Grave" and "Dark Simorgh" is Special Summoned as a result, the controller of "Dark Simorgh" will Special Summon a monster with "The Shallow Grave" but the opponent will not.
If "Dark Simorgh" is not in the Graveyard when the effect to Special Summon it from the Graveyard resolves, it will not be Special Summoned.
If "Ally of Justice Catastor" battles "Dark Simorgh" it will destroy "Dark Simorgh" with its effect because "Dark Simorgh's" Attribute is also treated as WIND.
If your opponent activates "Scrap-Iron Scarecrow" when you attack with "Dark Simorgh" the attack will be negated, but "Scrap-Iron Scarecrow" will go to the Graveyard because it cannot be Set.


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Play tips for this YuGiOh Card

  • This card can be Tribute Summoned with one Tribute using Double Coston.
  • Normal Summon Summoner Monk and activate its effect to get a Mist Valley Soldier. Synchro for a level 8 and then remove "Summoner Monk" and "Mist Valley Soldier" for "Dark Simorgh".
    • Another, possibly better way to summon this card in a Blackwing deck is to run 3 copies of Eccentric Boy and using his ability to Synchro Summon with another card in your hand (in this case a level 3, 4 or 5 "Blackwing" (DARK monster)) thereby putting a Dark monster and a WIND monster in your Graveyard, allowing you to throw out multiple high attack monster cards
    • Another combo for the Blackwing cards is to use Blackwing - Abrolhos the Megaquake use its effect to return all spell/trap cards back to your opponent's hand. Next activate Swallow's Nest in order to tribute Blackwing - Abrolhos the Megaquake to summon Dark Simorgh.
  • "Dark Simorgh" can be part of a lockdown: Use Anti-Spell Fragrance so that your opponent can't activate Spell Cards from their hand, nor activate them when on the field, they cannot set any Trap Cards (although they can still activate ones that are already face-down), and they can't defend with Set monsters, they can only Normal or Special Summon.
    • Using Kaiser Colosseum and cards like Ojama Trio and equipping "Dark Simorgh" with Gravity Axe - Grarl with the above lock will prevent your opponent from doing anything at all short of using Volcanic Queen or Lava Golem (or in "Ojama Trio"'s case, Honest).
  • Other combinations that can also be used are:
    • "Kaiser Colosseum" + "Volcanic Queen"/"Lava Golem" + Gravity Bind/Level Limit - Area B/Messenger of Peace
    • Ojama King/Ojama Knight/Ground Collapse to prevent your opponent from summoning monsters.
    • Destiny Hero - Plasma to prevent your opponent's monster effects from working.
    • Tualatin, to completely shut down a single-attribute deck.
  • A good strategy is to combine "Dark Simorgh" with "Armed Dragon" because "Armed Dragon" is WIND. If you can play Armed Dragon LV10, "Dark Simorgh", and "Anti-Spell Fragrance" the lockdown is even better because now you can keep destroying your opponents monsters every turn.
  • That Lockdown may freeze your opponent. Special Summon Grinder Golem and use "Kaiser Colosseum", (do not forget to get rid of the Tokens) and use Scrap-Iron Scarecrow together with Mask of Restrict. Your opponent is bound by a strong monster that cannot attack anyway and gets no defense against your strategies.
  • One counter to this card's effect is Jetroid, which allows the user to play a Trap from the Hand, face-up, when it is attacked--you will be able to use a Mirror Force or a Sakuretsu Armor on the "Dark Simorgh" and then be able to use your Traps as normal.
  • Activate Heavy Storm before you summon this card safely on the field. That way your opponent cannot set cards again while this card is on the field.
  • For various lock-on ways, Combo this card with Jinzo, Horus the Black Flame Dragon LV8, "Destiny Hero - Plasma" or Medium of the Ice Barrier.
  • This card works extremely well with "Blackwings" because it prevents your opponent from setting cards (Spells, Traps and Monsters), which means all of your "Blackwings" will be able to attack without worrying about face-down card.
  • An easy way to summon this is to use The Tricky, discarding a dark monster, then tributing it, thereby putting one Wind and one Dark monster in the graveyard.
  • This monster is effective in a Monarch Deck that runs Caius the Shadow Monarch and Raiza the Storm Monarch. Although the Deck is powerful, you may easily Special Summon Dark Simorgh.
  • A very fast way to search for this card is to Synchro Summon Blackwing Armor Master and then activating Swallow's Nest, selecting this card.
  • Although very difficult to pull off, An almost-complete lock-down can be used with "Dark Simorgh". First, set Interdimensional Matter Transporter and Anti-Spell Fragrance. Try clearing your opponent's field. Summon either The Last Warrior from Another Planet or Dark Simorgh first, and activate IMT. Chain Anti-Spell Fragrance. After that, Summon either "Dark Simorgh" or "The Last Warrior from Another Planet", depending on what you summoned first. At the End Phase, you'll get the other monster back. The Dark Fragrance combo shuts down your opponent's spells, traps and sets, while the Last Warrior prevents monster summoning.
    • This lock-down can be broken by using Puppet Plant to gain control of "The Last Warrior from Another Planet" and then getting rid of him (suiciding him on "Dark Simorgh", tribute, etc...). Other monsters that activate from the hand are also threats. Angel O7 can be used to stop them.
    • Other problems are Lava Golem and Volcanic Queen because they can tribute your monsters so adding a Mask of Restrict might help.
  • Another lockdown is as follows: Your opponent have 5 tokens on field ("Ojama Tokens", "Rose Tokens", doesn't matter) and no spells and traps. You have "Dark Simorgh" in defense position (not letting to suicide tokens) along with "Anti-Spell Fragrance" and "Mask of Restrict". You can later summon for e.g. Drill Warrior to damage opponent while not letting him suicide his tokens. Or you can even use burn cards or whatever that damages your opponent while not letting him kill his tokens.
  • This card can support a Dragunity/"Blackwing" deck.
  • This card can also help a "Dragunity"/Cyberdark deck.
  • This card may also be a good side-deck choice against Infernity decks. A common play consists of the "Infernity" user Setting all the cards in his hand, allowing him to use cards such as Infernity Launcher. With "Dark Simorgh", your opponent will not be able to set the cards to empty his hand.
  • This card can make it harder for your opponent to avoid damage by Simorgh, Bird of Divinity.
  • Try this card with a "Ninja" deck. Use Ninjitsu Art of Transformation on Strike Ninja or Goe Goe the Gallant Ninja. With "Ninjitsu Art of Transformation", "Anti-Spell Fragrance" and a Level 4 Ninja on your field, your opponent will wonder his next round. In addition, "Goe Goe" and "Strike Ninja" are WIND and DARK monsters that may be used in order to Special Summon "Dark Simorgh".
  • Watch out for cards like "Skill Drain" or "Effect Veiler" because of their ability to remove Dark Simorgh's effect, therefore preventing you to maintain your combo. Hand Destruction cards and cards like "Heavy Storm", "Giant Trunade" can prevent this.
    • It should be noted that Effect Veiler does nothing to Dark Simorgh itself, due to the fact that "Effect Veiler" works on the opponent's turn and not the user's turn, and your opponent cannot set cards during your turn normally, but it can neutralize cards that can set up Dark Simorgh, such as Monarchs, Dark Grepher or Armageddon Knight.
  • Guardian Eatos and Chaos Hunter are two high-level, powerful monsters that give a massive boost to Dark Simorgh as Eatos is Wind and Chaos Hunter is Dark, both have 2500 ATK and both can be summoned to the field relatively easy. In addition, Chaos Hunter protects Dark Simorgh and other monsters from effects like Dimensional Prison and Chaos Sorcerer.
  • This card can be searched via Witch of the Black Forest.
  • Activate Giant Trunade before you summon this card safely on the field. That way your opponent cannot set cards again while this card is on the field.
    • Cold Wave also helps protect this card on the turn it is summoned; you can also shut your opponent down temporarily with it.
  • If you have Graceful Charity, you can discard a WIND and a DARK monster, then remove them from play to summon Dark Simorgh.

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