DP09-EN005 Hyper Synchron Yu-Gi-Oh! Card
Image for reference only!
If this card is sent to the Graveyard for the Synchro
Summon of a Dragon
-Type Synchro Monster
, that monster
gains 800 ATK. Remove it from play during the End Phase.
TCG Play Status for Hyper Synchron Yu-Gi-Oh! Card
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Rulings for Hyper SynchronYu-gi-oh! Card
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
If "DNA Surgery" is making all monsters on the field into Dragons, and "Hyper Synchron" is used to Synchro Summon a monster that was not originally a Dragon, the effects of "Hyper Synchron" still activate. So the Synchro Monster gains 800 ATK and is removed during the End Phase.
If the Synchro Monster is flipped face-down, the effects of "Hyper Synchron" are wiped, so the Synchro Monster will not gain 800 ATK or be removed from play.
If the End Phase is skipped, the Synchro Monster will be removed during the next End Phase.
If "Imperial Iron Wall" is active, the Synchro Monster will not be removed. However, if "Imperial Iron Wall" is destroyed, the Synchro Monster will be removed during the next End Phase.
If the Synchro Monster is not removed from play for some reason, it still retains the +800 ATK.
The +800 ATK boost and the condition to remove the Synchro Monster from play resolve as a single Trigger Effect. This is not an effect that targets.
Removing the Synchro Monster from play during the End Phase does not start a chain.
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Play tips for this YuGiOh Card
- Being a Level 4 Tuner, this card heavily speeds up the Synchro Summons of Stardust Dragon and Red Dragon Archfiend, while giving them a good ATK bonus as well. This can be used in conjunction with Assault Mode Activate to simply switch from your summoned Synchro Monster to its /Assault Mode counterpart during the battle phase before it can be removed from play and also allows you to attack for a second time, causing some serious damage to your opponent.
- This card is perfect in a V-Z deck because it's a light card and it removes it from play, a common theme in a V-Z deck
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