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HA05 - Hidden Arsenal 5
LCGX - Legendary Collection 2: The Duel Academy Years
LC02 - Legendary Collection 2: The Duel Academy Years

SD7-EN001 Exxod, Master of the Guard Yu-Gi-Oh! Card

SD7-EN001 Exxod, Master of the Guard Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Type II: Rock
Attribute: Earth
Level: 8
Defence: 4000
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price SD7-EN001 Exxod, Master of the Guard YuGiCo.com
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Edition Rarity Guide price
1st Ultra Rare Yu-gi-oh card price SD7-EN001 Exxod, Master of the Guard 1st Edition Ultra Rare YuGiCo.com
Unlimited Ultra Rare Yu-gi-oh card price SD7-EN001 Exxod, Master of the Guard Unlimited Edition Ultra Rare YuGiCo.com

Last updated:
11/05/2011 00:00:00

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Card text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.


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TCG Play Status for Exxod, Master of the Guard Yu-Gi-Oh! Card

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Play tips for this YuGiOh Card

  • This card can be searched via Sangan.
  • You can bring this card out quickly by suiciding a Giant Rat into one of your opponent's monsters to activate the effect of "Giant Rat" to Special Summon Criosphinx. Then, Special Summon "Exxod, Master of The Guard" by tributing "Criosphinx".
  • Once this card is out, keep it in defense. By doing this, you have an ultimate defense and you can keep putting EARTH monsters face-down. Then, Flip Summon them to inflict 1000 points of damage to your opponent's life points.
  • This card works especially well with:
    • Cobraman Sakuzy
    • Desert Sunlight
    • Des Lacooda
    • Giant Axe Mummy
    • Golem Sentry
    • Great Spirit
    • Guardian Sphinx
    • Guardian Statue
    • Inverse Universe
    • Man-Eater Bug
    • Medusa Worm
    • Moai Interceptor Cannons
    • Royal Keeper
    • Wandering Mummy
  • This card can work well with Gravity Bind or Messenger of Peace
  • If your opponent tries to attack your face-down monsters, use Staunch Defender to force all of your opponent's monsters to attack "Exxod". Another good card to use with this effect is Patrician of Darkness. This can do a lot of damage with Canyon on the field.
    • With above strategy, you can substitute the said cards with Mist Body, equip on "Exxod".
  • Unity works well with this card.
  • Use Shield & Sword or Ojama Country to get a 4000 ATK monster.
  • Use Shield and Sword, and then use Megamorph and you've got an 8000 ATK monster.
  • Use Battle Mania to force your opponent to attack this card while Continuous Destruction Punch is on the field, inflicting large amounts of damage to your opponent and destroying most, if not all, of your opponent's monsters.
    • You can deal even more massive damage using Canyon.
  • After using Criosphinx as a Tribute, use Hieracosphinx to protect your face-down monsters. This works best with Guardian Sphinx and Guardian Statue.
  • This card can work well with Great Spirit (which can be pulled out with Giant Rat) to switch Exxod's ATK to 4000 (make sure you have a back-up card so you don't take a lot of damage and lose an ace card).
  • Having Hieracosphinx on the field will stop your opponent(s) from attacking your face-down monsters, forcing them to either attack your 4000 DEF Exxod or your 2400 ATK Hieracosphinx. Having a Guardian Sphinx face-down will allow you to put all of your opponent's monsters to his/her hand, leaving your opponent open to attacks from you flipping monsters as well as Hieracosphinx.
  • You can also Tribute Andro Sphinx, Sphinx Teleia or Theinen the Great Sphinx to summon this card.
  • You can use Monster Gate to get a "Sphinx" card out of your deck (though it requires some luck), summon it on to the field, then you can can tribute it for "Exxod, Master of The Guard", then, use Monster Reborn to get back your Sphinx.
    • You can either summon another after all of this (because they were all Special Summoned), or you can play one at the beginning, to use Monster Gate.
  • This card also works well with Thousand-Eyes Restrict in tandem with Tsukuyomi, in order to protect your face-downs from being attacked, as this strategy relies on flipping, not attacking.

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