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SD8-EN001 Simorgh, Bird of Divinity Yu-Gi-Oh! Card

SD8-EN001 Simorgh, Bird of Divinity Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Type II: Winged-Beast
Attribute: Wind
Level: 7
Attack: 2700
Defence: 1000
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price SD8-EN001 Simorgh, Bird of Divinity YuGiCo.com
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Edition Rarity Guide price
1st Ultra Rare Yu-gi-oh card price SD8-EN001 Simorgh, Bird of Divinity 1st Edition Ultra Rare YuGiCo.com
Unlimited Ultra Rare Yu-gi-oh card price SD8-EN001 Simorgh, Bird of Divinity Unlimited Edition Ultra Rare YuGiCo.com

Last updated:
28 September 2013

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Card text

This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be . While this card is face-up on the , both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each and Card that player controls.


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TCG Play Status for Simorgh, Bird of Divinity Yu-Gi-Oh! Card

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Play tips for this YuGiOh Card

  • This card could be used in a Gusto deck, particulary combined with which can help cleaning the opponent's back row directly on the end phase.
  • While this card is on your side of the , in order for it to work in its full potential you must keep your opponent's back row clear. This can be done with the of . Also, ensure that there are two or more or Cards on your side of the , in order for "Simorgh"'s to not damage you.
  • Combo this card with . To avoid taking a lot of damage at the end of each turn, your opponent may set at least 2 or cards to cancel its . If you do the same thing, "" gains at least 1200 ATK.
  • You would be able to use those 2 cards to combo with Simorgh: and . This way, you get a rampaging frontline while only your opponent takes 1000 damage.
  • Using this card's counterpart with this card makes it harder for them to avoid damage.
  • It's best to use over to clear your Opponent's and Zones. This way you can reset and activate yours and save your life points. The only down side is, your opponent can save him/herself on the following turn.

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