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SDLS-EN013 Marshmallon Yu-Gi-Oh! Card

SDLS-EN013 Marshmallon Common Yu-Gi-Oh! Card YuGiOh
Type: Monster
Type I: Effect
Type II: Fairy
Attribute: Light
Level: 3
Attack: 300
Defence: 500
Yu-Gi-Oh! Guide Price: Yu-gi-oh card price SDLS-EN013 Marshmallon YuGiCo.com
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Edition Rarity Guide price
1st Common Yu-gi-oh card price SDLS-EN013 Marshmallon 1st Edition Common YuGiCo.com

Last updated:
05/11/2013 00:00:00

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Rulings
Rulings for Marshmallon Yu-gi-oh! Card


Card text

The controller of a that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)


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TCG Play Status for Marshmallon Yu-Gi-Oh! Card

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Rulings for MarshmallonYu-gi-oh! Card

"" can be chained to the of "" that inflicts damage.

The of "" that inflicts damage activates after damage calculation.

When your opponent's "" attacks your face-down "", after damage calculation the of "" will be Chain Link 1 and the of your "" will be Chain Link 2.

If a face-down "" is attacked by "" or "", the "" will be destroyed without being flipped face-up. "" will not inflict any damage with its in this case.

If a face-down, Defense Position "" is attacked by "", the of "" will destroy "". The of "" that inflicts damage will not be inflicted in this case.

If a face-up, Defense Position "" is attacked by "", the "" will be destroyed by the of "".

If a face-down, Defense Position "" is attacked while the of "" is being applied, the of "" will be negated. "" will be destroyed if the attacking 's ATK is higher than "'s" DEF and its that inflicts damage will be negated.

"" can be chained to "'s" damage inflicting .

When a equipped with "" attacks a face-down, Defense Position "", the of "" that increases the ATK of the equipped is applied during damage calculation. After damage calculation, the of "" that inflicts damage is activated.


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Play tips for this YuGiOh Card

  • This card can be useful as a wall in many types of decks, with the added Burn as a bonus.
  • This card also works well in Stall/Burn decks, due to it's 1,000 Burn and it's ability to not be destroyed by battle.

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